White Night 1
Your torch. In white light every shot on the Rotten does the most damage; outside it, less. Overcharge: a flash that blinds whatever stands in front of it.

Seven layers deep. The eighth is you.
At the eighth hour of the night the power fails, in your own home. With a torch and a pistol you cross it, while what the Dream dreams crawls over your real walls.
Early Access · for Meta Quest 3 and 3S · text in 6 languages, spoken in English or Dutch
The Eighth Layer is a mixed reality horror game. You play it in your own rooms, hallway and kitchen: the headset sees your home, and the game happens inside it.
At 02:00 the power fails. You only see your house where your light shines. Somewhere on the other side a seam opens: the way back. Until then, survive.
Seven nights and an endless eighth. A choir of thousands of voices tells what the Dream is dreaming. With a red laser you read the secret Script on your own walls.
The game plays inside the scan your Quest makes of your home. Without a scan it cannot begin.
Don’t want to use a room? Leave it out in the game: Settings > Rooms. No route goes there and no creatures appear there.
Playing in one room? That works. The night stays in that room, the seam appears in the farthest corner, and what hunts you comes in through your real walls.
Start with the practice night. In the menu it waits under NIGHT, before night 1. You cannot die here. In a few minutes you learn your light, your pistol, striking and shoving, your lights and your first-aid kit. Skip it with B.
Above your left hand floats a small screen. It shows the time, your health, where the seam is (with the distance, and CLOSED or OPEN), your light, how many verses you found, and whether one of the Rotten sees you (SEEN) or has lost you (LOST YOU).
| Shoot | Right trigger |
|---|---|
| Reload | Pull the right stick back, or A |
| Strike | Swing your pistol (or your light) firmly through one of the Rotten |
| Light on or off | Tap the left trigger |
|---|---|
| Overcharge: a flash | Hold the left trigger until your light is full, then let go |
| Choose another light | Push the left stick sideways: the light wheel |
| Next light | Y |
| Use a first-aid kit | X |
| Shove | Thrust both hands forward at once: it staggers back |
|---|---|
| Pause | ☰ (the menu button on the left). Press again to play on |
| Back to the menu | Hold ☰ for four seconds |
| Bring the menu in front of you | Hold the Meta button |
| Get out | Take off your headset: the light comes back and the night waits for you |
| In the menus | Point the ray and pull the trigger, or pinch your fingers |
Left-handed? Choose Settings > Pistol > Left hand. Everything swaps sides: the pistol on the left, the light and the watch on the right.
Your light is your life. What you light, you see, and what you see, you can hit. Your torch has six lights, and every night one more. Every creature wants its own light.
Your torch. In white light every shot on the Rotten does the most damage; outside it, less. Overcharge: a flash that blinds whatever stands in front of it.
A laser through a diffraction grating: a grid of red dots across your whole room. Hold it on the Script on your wall, and the verse dissolves into words.
Your room turns violet, and what was invisible lights up. You can only hit a Shadow once it peels off the wall, and UV drives it back. Overcharge: you tear it loose, and for a few seconds it hangs helpless in front of you.
Infrared. Your eye cannot see it, your headset can: everything becomes a night-camera image. Keep a Watcher in IR and it stands still. Bullets pass through it. Overcharge: it freezes for six seconds.
A strobe light, 2.5 flashes per second. In every flash a four-dimensional cube stands still for a moment, in a single slice. Hit it when it is at its largest. Overcharge: it stays at its largest for a moment. Fewer flashes? Turn it on in Settings.
A green grid of dots. The dots toward the seam pulse. When the seam hides, this is how you find it.
Play as two in the same home. You see your partner’s torch in your own dark house, and what you fight is the same for both of you.
| Setting | What it does |
|---|---|
| Difficulty | Story, Normal or Nightmare. How much a hit costs, how many of the Rotten come at once, how much ammo and first aid you find. |
| Seam opens | After 1, 2, 3 (default) or 5 minutes, the same every night. |
| Creatures | Add up: every night also brings the creatures of the nights before (default). Own only: only that night’s creature. |
| Flashes | Normal or fewer. With fewer flashes the strobe shines steadily and softer. |
| Light hint | Your torch points out which light you need. |
| Sight | Your pistol’s aiming laser: beam and dot, dot only, or off. |
| Microphone | Whether noise gives you away. Off: the microphone does nothing. |
| Noise meter | How loud you are, on your watch. |
| Pistol | In your right or your left hand. |
| Rooms | Leave rooms out: no route goes there and no creatures appear there. |
| Language, voice, subtitles | Text in Dutch, English, Spanish, Russian, French or German. Spoken in English or Dutch. |
In the menu you also choose how dark it gets: pitch black, dark or dusk.
Flashing light can trigger seizures in people with photosensitive epilepsy. From night 5 there is a strobe light (2.5 flashes per second). In Settings, set Flashes to fewer.
Meta Quest 3 and 3S. The game uses the depth sensor and cameras of these headsets, which older Quests don’t have.
No. One room of 2 × 2 metres is enough. With more rooms on the same floor, your route gets longer.
No, you play on one floor. A few steps between two rooms do count.
Better not: noise gives you away. If you don’t want the game to listen, turn off the microphone in Settings.
No. The camera and the microphone are only used on your headset. Nothing is recorded, stored or sent.
No. To play together you do need to be on the same Wi-Fi.
Yes. Playing together only works when both headsets have the game.
You can play the whole game: seven nights and the endless Sleep. It just isn’t finished: we make it better with what players tell us. Updates arrive by themselves.
Your progress, scores and settings are stored on your headset. Uninstall the game and they are gone.
Great! Use the form below.
Stuck somewhere, found a bug, or have an idea to make the game scarier? Let us know. We read everything. You can write in English or Dutch.
Prefer email? info@indegymzaal.nl