The Eighth Layer · Privacy

Privacy policy  ·  version 1.4, 5 November 2026

Who we are

The Eighth Layer is a mixed reality game for Meta Quest 3 and Quest 3S, published by In de Gymzaal (the Netherlands). Privacy questions or requests: info@indegymzaal.nl.

In short

  • The game is played in your own home and uses your headset’s camera image, the microphone’s sound level and the room scan for that. All of it is processed on your headset itself. Nothing is stored or sent to us.
  • We receive no personal data from the game: no account, no ads, no analytics, no tracking.
  • Only when you play together with two headsets do the headsets exchange game data over your own network. Alignment may use a shared spatial anchor that passes through Meta’s servers.
  • At launch the game asks Meta whether you own it (the entitlement check). Meta only answers yes or no.

What the game uses on your headset

WhatWhat forWhat happens
Camera image (Passthrough Camera API, permission Headset camera)The “bending air”: a lens that bends the light behind it, showing the real image of your room.The game reads the image of one of your headset’s cameras (1280 × 960, 30 frames per second), only while such a lens is in your room and up to 10 seconds after. The image is used only by your headset’s graphics chip to draw the effect. It is not stored, not analysed (no recognition of people or objects) and not sent. If you deny the permission, the game draws a simpler lens.
Microphone (permission Microphone)“Noise gives you away”: talk or scream during a night and the creatures hear you.Only during a night, the game measures ten times per second how loud it is around you (a sound level). That level is used at once and forgotten. No sound is recorded, recognised, stored or sent; there is no speech recognition. You can turn it off in Settings > Microphone. If you deny the permission, the game works as usual, without this feature.
Room scan and depth (Space Setup / spatial data, Depth API)Playing in your own home: walking routes, light on your walls, creatures that disappear behind real walls, the reverb of your rooms.The game reads the scan your headset already has of your rooms (walls, floors, ceilings, doors, windows, furniture) and the depth the headset measures. This stays on your headset.
Hand and head trackingAiming, striking, the torch, menus.Only on your headset, only while you play.
Storage on your headsetSettings, progress (nights, verses, archive), scores per home, and rooms left out per home.Kept in the app’s folder on your headset. Uninstall the game and all of it is gone.

Playing together (co-op)

Only when you choose TOGETHER in the lobby:

  • Finding each other. The headsets find each other over your own Wi-Fi (a network message with the game, the local IP address and the headset’s name, for example “Quest 3”) and through Meta Colocation Discovery (Bluetooth and Wi-Fi nearby).
  • Game data. The headsets send each other, directly over your local network: where head, hands and torch are, the game state (creatures, score, pause) and a simple floor plan of your storey (each room’s floor outline and where the doors are), so the two scans can be laid over each other. Nothing goes to us.
  • Shared spatial anchor. To align the headsets precisely, the host’s headset may share a spatial anchor with the partner’s headset. Such an anchor passes through Meta’s servers (Shared Spatial Anchors; this needs Enhanced spatial services turned on on both headsets). Meta processes it under the Meta Privacy Policy. We never see any of it.

Meta

  • Entitlement check. At launch the game asks, through the Meta Platform SDK, whether the account on the headset owns the game. We only receive yes or no, no account data.
  • Purchase and payment go through the Meta Horizon Store, under Meta’s privacy policy.
  • Your headset’s operating system (Horizon OS) processes data itself under Meta’s policies. We have no influence on that.

What we do receive

Only what you send us yourself:

  • E-mail, the contact form and reviews. An e-mail to info@indegymzaal.nl, a message through the contact form on this website (your e-mail address and message, and your name and headset if you fill them in), or a review in the Store. The form stores nothing on the website: your message comes to us by e-mail. We use an e-mail or message only to answer you, and keep it as long as needed and at most two years.
  • Reports. If you report someone or something through the report option in your headset’s menu (the Meta button), Meta sends us that report by e-mail: the reason you choose and what you write with it, for example a player’s name. We use a report only to handle it, and keep it as long as needed and at most two years. Meta also processes the report itself, under Meta’s privacy policy.

Your rights

We hold no data about you, except what you sent us or a report about you. You can always ask us what we have, have it corrected or have it deleted: e-mail info@indegymzaal.nl. You manage the data on your headset yourself: uninstall the game or clear its app data in your headset’s settings. If you disagree with how we handle your data, you can complain to the Dutch Data Protection Authority (Autoriteit Persoonsgegevens, autoriteitpersoonsgegevens.nl) or the authority in your own country.

Children

The Eighth Layer is a horror game. Follow the age rating in the Store. Because the game sends no personal data to us, it collects nothing from children either.

Changes

If what the game does with data changes, we update this policy before that update. The date at the top tells you which version you are reading.